Tutorials
These are the tutorials I have written, ranging from very simple to more complex ones on a variety of subjects. Most of these are for 3ds Max, and each tutorial will list its requirements.
Beginner Tutorials
 |
Create lathed/revolved objects. |
 |
This guide provides a basic introduction to how raytracing works. Raytracing is the method used to render reflections and reflections, among other things. |
 |
Use basic modeling techniques such as beveling and subdivision (MeshSmooth) to create a golf ball. |
 |
Make a tissue box using some lesser-known but powerful tools, such as ShapeMerge and Shell. No Booleans needed! |
Advanced tutorials
 |
Use the mental ray renderer to produce a realistic depth-of-field effect. |
 |
Use Blender to simulate fluid flowing down a flight of stairs. |
 |
Use reactor to realistically simulate cloth draping over an object. |
 |
Learn how to use an HDRI (High-Dynamic Range Image) file to create a more realistic environment. |
 |
Use the mental ray renderer to create caustics: the light patterns caused by light refracting through glass. |
 |
Use reactor's water simulation to create the wakes left behind by boats. |
 |
3ds Max's Blobmesh, essentially metaballs, creates particles that meld together with nearby particles. |
All contents are © 2007–2011 Xedium3D.com. You may not reproduce or distribute the content within unless otherwise noted. Xedium3D.com hereby disclaims all liability for provided content.